Stickers
An album that trades.
Crates drop stickers. Fourteen packs, four rarities, a fixed print run for every sticker, and circulation published down to the copy. Spares trade one-to-one with people you know.
Two kinds of sticker
Earned, or found.
The sticker book has two halves. Earned stickers — milestones, kingdoms, moments, rarity tiers, sanctuaries — are a record of something you did, and they never trade: the book's worth is that it says I saw these. Pack stickers came out of a crate. They were luck, so they trade, and they are the only thing on this page.
The catalogue · Series 1
Every sticker, and how many exist.
Fourteen packs. Each sticker has a fixed print run for the series; when the series closes, the number beside it never moves again. The counts below are live from the game — as of Wed, 16 Sep 2026 17:26 UTC.
Field test in progress. The 214 copies minted so far belong to Series 0, the tester period, which is outside circulation. Series 1 opens at launch and its counters start at zero.
372 of 372 stickers
Gold foil
Stamped in foil. The first pack most people finish.
25 stickers
Holo prism
Every one is holographic. The chase pack.
28 stickers
Amber
Small things, set in resin.
25 stickers
Neon
Night creatures, switched on.
25 stickers
X-ray
Seen straight through.
28 stickers
3D vinyl
Toy-shelf figures.
28 stickers
Papercraft
Cut, scored and folded.
26 stickers
Risograph
Two inks, slightly out of register.
25 stickers
Blueprint
Drafted anatomy, white on blue.
28 stickers
8-bit
Sixteen colours and no regrets.
27 stickers
Botanical plate
Engraved the old way.
25 stickers
Iconic species
The famous ones. Some only drop in their own region.
45 stickers
Habitats
Where things live. Region-gated, so trade for the rest.
25 stickers
Found objects
Shells, geodes, feathers. Things you pick up.
12 stickers
Rarity
Four tiers. Fixed runs.
The tiers follow the drop odds inside a crate, and the print runs follow the tiers — tightening at the top, so if anything sells out first it is the holographics. The rarest thing in the game is the first to become finite.
Minting is ledgered. Nothing is issued off-ledger, ever — no admin grants, no regenerated copies after a bug. One such event and every number on this page becomes a claim instead of a fact.
| Tier | Drop weight | Stickers | Series 1 run, each |
|---|---|---|---|
| common | 10 | 4 | 5,000 |
| uncommon | 4 | 183 | 2,000 |
| rare | 2 | 133 | 800 |
| holographic | 1 | 52 | 250 |
Trading
Only what came out of a crate.
A duplicate from a crate goes to your spares rather than being cashed in — spares are the trade chips.
- One to one, with a person you know. Pick a friend, see what each of you is missing, and offer. No open market until there are enough of us to fill one.
- Escrowed on the server. Both sides commit and the swap happens in one step. Nobody ever sends first.
- No messages. An offer is a sticker for a sticker — nothing to type, nothing to receive.
- Sealed until it lands. The board shows which stickers each of you is missing by number and pack, not by picture. The reveal is the reward, so it is not spent on the board.
- Gifts, too. Send a spare to a friend, or to someone who has not installed the app yet: the sticker is waiting when they arrive, and you both get five bonus scans.

Spares show as counts; spares are what you trade. 
A crate tells you which packs it can hold before you set off.