Biotadex

Stickers

An album that trades.

Crates drop stickers. Fourteen packs, four rarities, a fixed print run for every sticker, and circulation published down to the copy. Spares trade one-to-one with people you know.

372stickers in 14 packs
505,400copies, ever, in Series 1
52holographics at 250 each

Two kinds of sticker

Earned, or found.

The sticker book has two halves. Earned stickers — milestones, kingdoms, moments, rarity tiers, sanctuaries — are a record of something you did, and they never trade: the book's worth is that it says I saw these. Pack stickers came out of a crate. They were luck, so they trade, and they are the only thing on this page.

The catalogue · Series 1

Every sticker, and how many exist.

Fourteen packs. Each sticker has a fixed print run for the series; when the series closes, the number beside it never moves again. The counts below are live from the game — as of Wed, 16 Sep 2026 17:26 UTC.

Field test in progress. The 214 copies minted so far belong to Series 0, the tester period, which is outside circulation. Series 1 opens at launch and its counters start at zero.

Rarity
Pack

372 of 372 stickers

Gold foil

Stamped in foil. The first pack most people finish.

25 stickers

Holo prism

Every one is holographic. The chase pack.

28 stickers

Amber

Small things, set in resin.

25 stickers

Neon

Night creatures, switched on.

25 stickers

X-ray

Seen straight through.

28 stickers

3D vinyl

Toy-shelf figures.

28 stickers

Papercraft

Cut, scored and folded.

26 stickers

Risograph

Two inks, slightly out of register.

25 stickers

Blueprint

Drafted anatomy, white on blue.

28 stickers

8-bit

Sixteen colours and no regrets.

27 stickers

Botanical plate

Engraved the old way.

25 stickers

Iconic species

The famous ones. Some only drop in their own region.

45 stickers

Habitats

Where things live. Region-gated, so trade for the rest.

25 stickers

Found objects

Shells, geodes, feathers. Things you pick up.

12 stickers

Rarity

Four tiers. Fixed runs.

The tiers follow the drop odds inside a crate, and the print runs follow the tiers — tightening at the top, so if anything sells out first it is the holographics. The rarest thing in the game is the first to become finite.

Minting is ledgered. Nothing is issued off-ledger, ever — no admin grants, no regenerated copies after a bug. One such event and every number on this page becomes a claim instead of a fact.

TierDrop weightStickersSeries 1 run, each
common1045,000
uncommon41832,000
rare2133800
holographic152250

Trading

Only what came out of a crate.

A duplicate from a crate goes to your spares rather than being cashed in — spares are the trade chips.

  • One to one, with a person you know. Pick a friend, see what each of you is missing, and offer. No open market until there are enough of us to fill one.
  • Escrowed on the server. Both sides commit and the swap happens in one step. Nobody ever sends first.
  • No messages. An offer is a sticker for a sticker — nothing to type, nothing to receive.
  • Sealed until it lands. The board shows which stickers each of you is missing by number and pack, not by picture. The reveal is the reward, so it is not spent on the board.
  • Gifts, too. Send a spare to a friend, or to someone who has not installed the app yet: the sticker is waiting when they arrive, and you both get five bonus scans.
  1. A crate’s possible contents: gold foil, holo prism, neon and more, with how many of each you already own
    Spares show as counts; spares are what you trade.
  2. A crate preview at Boyd Lake State Park: five come out of these 25, at least three as stickers, with the packs it can hold and how many of each you already have
    A crate tells you which packs it can hold before you set off.

Series 1 run
Minted so far
People holding one

Field-test copies are Series 0 and do not count toward the run.